![]() The terrain is complex, with mountains, rivers, highlands, bridges, and more. ![]() I think there are various tactical masters who should emerge from this, and perhaps you will become a future tactical master soon. Of course, it is up to the leader to decide whether to arrange tactics based on the terrain or not to consider anything at all. ![]() If the blue side insists on marching forward, they will suffer heavy losses.Īt this point, the blue side has only two options: either seize the high ground or retreat. They could utilize the narrow terrain of the canyon to concentrate their forces here and block the marching route from the blue side.Īt the same time, the red side can send another group of long-range troops to the high ground to rain down fire on the blue side forces blocked inside the canyon. When the blue side marches into the red side’s territory from level 1, the red side can lure the enemy to the canyon area (shown in the yellow circle). ![]() There are three kinds of wild monsters and wild forts on the map: Darkling creatures, Darkling Patrols and Forts.ĭarkling Patrols offer more EXP, while Darklking Creatures offer more Durst for upgrading artifacts.ĭarkling forts help you obtain the materials needed to upgrade the rally beacon, which determines the size of the rally you launch. Successful challenges result in corresponding rewards.Ĭaptured giant beasts can be cultivated in the alliance interface to enhance their abilities.Īlliances can capture various giant beasts, such as bears, giants, and even legendary dragons. To capture a giant beast, the entire alliance must participate, and the challenge of the giant beast starts by bordering their lair through the alliance territory. Behemothsīehemoths are the core of the game, as successfully captured giants will be released to fight for the alliance in the battlefield. The wonder is the most beautiful and magnificent building in the game, and exploring it can yield many rare rewards. The Lighthouse is a prop building used to clear the fog, but there is only one in each area. Villages trigger various plots, helping you obtain resources and decode small stories, with the best reward being the treasure map.Ĭaves trigger a card game in which 4 cards are shuffled, and you must choose the card with the highest reward, which is a challenging test for your eyesight. But at the same time, you will face a final bloody battle because only the strongest alliances survive. If your alliance is lucky enough to enter area B, congratulations, you qualify for area C. As area A has both level 1 and level 2 passes, it is necessary to consider whether to preserve your own land or invade others when entering the second stage.Īfter entering level 2 passes, you will face a brutal three-way battle. The fight for level 1 passes requires both defense and invasion. Throughout the game, the passes become the most important objective to compete for because they are the only way to progress from area A to area C. The surviving alliances will then enter Area C for cross-area battles. Game Stage 4: The fog detection in Area C will be opened, and then all level 3 passes in the A region will be opened.The surviving alliances will then enter Area B for cross-area battles. Game Stage 3: The fog detection in Area B will be opened, and then all level 2 passes in the A region will be opened.Game Stage 2: As the game progresses, all fog in the A region will be revealed, and the seven level 1 passes in the A region will be opened, triggering the first battles between different sides.Game Stage 1: In the beginning, players are randomly assigned to an area in the A region and can only explore the fog within that area.The S1 season map is made up of 11 regions, of which A represents level 1 with a total of 7 areas, B stands for level 2 with a total of 3 areas, and C stands for level 3, the ultimate area on the map. This page contains everything you need to know about the Call of Dragons Season 1: Map, best tactics, and strategies to win.
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